Unity/Else

์œ ๋‹ˆํ‹ฐ ๋ฒ„ํŠผ ์ƒ‰์ƒ ๋ฆฌ์…‹

๐ŸŸฆ ์œ ๋‹ˆํ‹ฐ ๋ฒ„ํŠผ ์ƒ‰์ƒ ๋ฆฌ์…‹

์ฐฝ๋‹ซ๊ธฐ ๋ฒ„ํŠผ์ฒ˜๋Ÿผ ํด๋ฆญํ•˜๋ฉด UI๊ฐ€ ๋น„ํ™œ์„ฑํ™”๋˜๋Š” ๋ฒ„ํŠผ์ด ์žˆ๋‹ค๊ณ  ๊ฐ€์ •ํ•ด๋ณด์ž.

 

 

 

๋ฒ„ํŠผ์€ ๊ธฐ๋ณธ ์ƒ‰์ƒ์€ ํฐ์ƒ‰์ด๋ฉฐ, ๋งˆ์šฐ์Šค์˜ค๋ฒ„ํ•˜๋ฉด ๊ฒ€์ •์ƒ‰์œผ๋กœ ๋ณ€ํ•  ๊ฒƒ์ด๋‹ค.

ํด๋ฆญํ•˜๋Š” ์ˆœ๊ฐ„ ํšŒ์ƒ‰์œผ๋กœ ๋ณ€ํ–ˆ๋‹ค๊ฐ€ ํด๋ฆญ์„ ๋งˆ์น˜๋ฉด ๋‹ค์‹œ ๊ฒ€์ •์ƒ‰์ด ๋œ๋‹ค.(๋ฒ„ํŠผ ์œ„์—์„œ ํด๋ฆญ์„ ๋งˆ์ณค์„ ๋•Œ)

๋ฒ„ํŠผ์ด ๊ฒ€์ •์ƒ‰์ธ ์ƒํƒœ๋กœ UI๊ฐ€ ๋น„ํ™œ์„ฑํ™”๋œ๋‹ค.

UI๋ฅผ ํ™œ์„ฑํ™”ํ•ด๋ณด๋ฉด ๋ฒ„ํŠผ์ด ์—ฌ์ „ํžˆ ๊ฒ€์ •์ƒ‰์ด๋‹ค.

๊ฒ€์ •์ƒ‰์ด ์•„๋‹ˆ๋ผ ๊ธฐ๋ณธ ์ƒ‰์ƒ์ธ ํฐ์ƒ‰์œผ๋กœ resetํ•˜๋Š” ๋ฐฉ๋ฒ•์ด๋‹ค.

 

 

๐ŸŸง ํ•ด๊ฒฐ๋ฐฉ๋ฒ•

    /// <summary>
    /// ๋ฒ„ํŠผ ์ƒ‰์ƒ ๋ฆฌ์…‹
    /// </summary>
    public void ResetButtonColor(Button _btn)
    {
        UnityEngine.EventSystems.PointerEventData eventDataCurrentPosition
            = new UnityEngine.EventSystems.PointerEventData(UnityEngine.EventSystems.EventSystem.current);

        _btn.OnPointerExit(eventDataCurrentPosition);
    }

- ํŒŒ๋ผ๋ฏธํ„ฐ _btn : ๋ฆฌ์…‹ํ•˜๊ณ  ์‹ถ์€ ๋ฒ„ํŠผ

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