Unity/Else

Animation Rigging

๐ŸŸฆ Animation Rigging

- ๋ชจ๋ธ์— ์• ๋‹ˆ๋ฉ”์ด์…˜์ด ๋“ค์–ด๊ฐ€๋ฉด ํ”Œ๋ ˆ์ด์ƒํƒœ์—์„œ ๋ชจ๋ธ์˜ rig ๊ตฌ์กฐ๋ฅผ ์ปจํŠธ๋กค ํ•  ์ˆ˜ ์—†์Œ

- Animation Rigging ํŒจํ‚ค์ง€๋ฅผ ์‚ฌ์šฉํ•˜๋ฉด ์• ๋‹ˆ๋ฉ”์ด์…˜ ์ƒํƒœ์—์„œ๋„ ์ปจํŠธ๋กค ํ•  ์ˆ˜ ์žˆ์Œ

 

๐ŸŸง Document

https://docs.unity3d.com/Packages/com.unity.animation.rigging@1.2/manual/constraints/MultiAimConstraint.html

 

Multi-Aim Constraint | Animation Rigging | 1.2.0

Multi-Aim Constraint A Multi-Aim Constraint rotates a Constrained Object to face a target position specified by one or more Source Objects. It is typically used to make a GameObject look at objects of interest, such as nearby interactable props or the posi

docs.unity3d.com

 

 

 

๐ŸŸง Setting

- Install ' Animation Rigging' Package

 

 

 

- ์บ๋ฆญํ„ฐ ํด๋ฆญ ํ›„ Rig Setup

 

 

 

- Rig Builder ์ปดํฌ๋„ŒํŠธ ์ƒ์„ฑ๋จ

- Rig 1 ๊ฒŒ์ž„์˜ค๋ธŒ์ ํŠธ๊ฐ€ ์ƒ์„ฑ๋˜์—ˆ๊ณ , Rig ์ปดํฌ๋„ŒํŠธ๊ฐ€ ๋“ค์–ด์žˆ์Œ

 

 

 

- ๋‹ค์‹œ ์บ๋ฆญํ„ฐ ํด๋ฆญ ํ›„ Bone Renderer Setup

 

 

 

- Bone Renderer ์ปดํฌ๋„ŒํŠธ๊ฐ€ ์ƒ์„ฑ๋จ

- ์บ๋ฆญํ„ฐ์—๋„ ํ”ผ๋ผ๋ฏธ๋“œ ๋ชจ์–‘์˜ ๊ตฌ์กฐ๋“ค์ด ์žกํž˜

 

 

 

- ๋นˆ ๊ฒŒ์ž„์˜ค๋ธŒ์ ํŠธ ์ƒ์„ฑ : HeadAim, Target

 

 

 

- HeadAim์— ์ปดํฌ๋„ŒํŠธ ์ถ”๊ฐ€

    - Multi-Aim Constraint

 

- Multi-Aim Constraint

    - Constrainted Object : Head rig ์—ฐ๊ฒฐ

    - Aim Axis : Y

    - Up Axis : X

    - Source Objects : Target ์˜ค๋ธŒ์ ํŠธ ์—ฐ๊ฒฐ

 

 

 

- ํ”Œ๋ ˆ์ด ํ›„ Target ์˜ค๋ธŒ์ ํŠธ๋ฅผ ์›€์ง์—ฌ๋ณด๋ฉด, ์• ๋‹ˆ๋ฉ”์ด์…˜์€ ๊ทธ๋Œ€๋กœ ์‹คํ–‰๋˜๋ฉด์„œ ์บ๋ฆญํ„ฐ์˜ ๋จธ๋ฆฌ๋Š” Target์„ ํ–ฅํ•ด ์žˆ์Œ

'Unity > Else' ์นดํ…Œ๊ณ ๋ฆฌ์˜ ๋‹ค๋ฅธ ๊ธ€

๋ ˆ์ด์•„์›ƒ ์žฌ์ •๋ ฌ  (0) 2022.05.27
Unity VScode Debugging  (0) 2022.05.23
Unity Asset Bundle  (0) 2021.12.19
AudioMixer  (0) 2021.10.31
TMP(Text Mesh Pro) ํ•œ๊ธ€ ์ƒ์„ฑ  (0) 2021.10.30