Unity/Error

์—๋Ÿฌ : Multiple precompiled assemblies with the same name Newtonsoft.Json.dll included on the current platform. Only one assembly with the same name is allowed per platform.

๐Ÿ”ท ์—๋Ÿฌ๋ฉ”์„ธ์ง€

ํŒจํ‚ค์ง€๋ฅผ ์ž„ํฌํŠธํ•˜๋‹ˆ ์•„๋ž˜์˜ ์—๋Ÿฌ๊ฐ€ ์ƒ๊ฒผ๋‹ค.

 

 

 

๐Ÿ”ถ ์—๋Ÿฌ๋ฉ”์„ธ์ง€ 1

Multiple precompiled assemblies with the same name Newtonsoft.Json.dll included on the current platform. Only one assembly with the same name is allowed per platform.

 

 

 

๐Ÿ”ถ ์—๋Ÿฌ๋ฉ”์„ธ์ง€ 2

PrecompiledAssemblyException: Multiple precompiled assemblies with the same name Newtonsoft.Json.dll included on the current platform. Only one assembly with the same name is allowed per platform.

 

UnityEditor.Scripting.ScriptCompilation.PrecompiledAssemblyProvider.ValidateAndGetNameToPrecompiledAssembly (UnityEditor.Scripting.ScriptCompilation.PrecompiledAssembly[] precompiledAssemblies) (at <5be0ebaa82df43c7b5c1b1db9bde1e97>:0) 
UnityEditor.Scripting.ScriptCompilation.PrecompiledAssemblyProvider.GetPrecompiledAssembliesDictionary (System.Boolean isEditor, UnityEditor.BuildTargetGroup buildTargetGroup, UnityEditor.BuildTarget buildTarget) (at <5be0ebaa82df43c7b5c1b1db9bde1e97>:0) 
UnityEditor.Compilation.CompilationPipeline.GetScriptAssemblies (UnityEditor.Scripting.ScriptCompilation.IEditorCompilation editorCompilation, UnityEditor.Scripting.ScriptCompilation.EditorScriptCompilationOptions options) (at <5be0ebaa82df43c7b5c1b1db9bde1e97>:0) 
UnityEditor.Compilation.CompilationPipeline.GetScriptAssemblies (UnityEditor.Scripting.ScriptCompilation.IEditorCompilation editorCompilation, UnityEditor.Compilation.AssembliesType assembliesType) (at <5be0ebaa82df43c7b5c1b1db9bde1e97>:0) 
UnityEditor.Compilation.CompilationPipeline.GetAssemblies (UnityEditor.Scripting.ScriptCompilation.EditorCompilation editorCompilation, UnityEditor.Compilation.AssembliesType assembliesType) (at <5be0ebaa82df43c7b5c1b1db9bde1e97>:0) UnityEditor.Compilation.CompilationPipeline.GetAssemblies (UnityEditor.Compilation.AssembliesType assembliesType) (at <5be0ebaa82df43c7b5c1b1db9bde1e97>:0) 
UnityEditor.Compilation.CompilationPipeline.GetAssemblies () (at <5be0ebaa82df43c7b5c1b1db9bde1e97>:0) 

 

VSCodeEditor.AssemblyNameProvider.GetAssemblies (System.Func`2[T,TResult] shouldFileBePartOfSolution) (at Library/PackageCache/com.unity.ide.vscode@1.2.3/Editor/ProjectGeneration/AssemblyNameProvider.cs:47) 

VSCodeEditor.ProjectGeneration.SyncIfNeeded (System.Collections.Generic.List`1[T] affectedFiles, System.String[] reimportedFiles) (at Library/PackageCache/com.unity.ide.vscode@1.2.3/Editor/ProjectGeneration/ProjectGeneration.cs:180) 

VSCodeEditor.VSCodeScriptEditor.SyncIfNeeded (System.String[] addedFiles, System.String[] deletedFiles, System.String[] movedFiles, System.String[] movedFromFiles, System.String[] importedFiles) (at Library/PackageCache/com.unity.ide.vscode@1.2.3/Editor/VSCodeScriptEditor.cs:162) 

 

UnityEditor.CodeEditorProjectSync.PostprocessSyncProject (System.String[] importedAssets, System.String[] addedAssets, System.String[] deletedAssets, System.String[] movedAssets, System.String[] movedFromAssetPaths) (at <5be0ebaa82df43c7b5c1b1db9bde1e97>:0) 
UnityEditor.AssetPostprocessingInternal.PostprocessAllAssets (System.String[] importedAssets, System.String[] addedAssets, System.String[] deletedAssets, System.String[] movedAssets, System.String[] movedFromPathAssets) (at <5be0ebaa82df43c7b5c1b1db9bde1e97>:0)

 

 

 

๐Ÿ”ท ํ•ด๊ฒฐ๋ฐฉ๋ฒ•

Newtonsoft.Json.dll ํŒŒ์ผ์ด ์—ฌ๋Ÿฌ๊ฐœ๋ผ์„œ ๋ฐœ์ƒํ•˜๋Š” ๋ฌธ์ œ ๊ฐ™์•˜๋‹ค.

๋‹ค์šด๋ฐ›์€ ํŒจํ‚ค์ง€ ๋‚ด์— ์žˆ๋Š” Newtonsoft.Json.dll ํŒŒ์ผ์„ ์‚ญ์ œํ•˜๋‹ˆ ์—๋Ÿฌ๊ฐ€ ์‚ฌ๋ผ์กŒ๋‹ค.

'Unity > Error' ์นดํ…Œ๊ณ ๋ฆฌ์˜ ๋‹ค๋ฅธ ๊ธ€

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