๐ท ์๋ฌ๋ฉ์ธ์ง
ํจํค์ง๋ฅผ ์ํฌํธํ๋ ์๋์ ์๋ฌ๊ฐ ์๊ฒผ๋ค.
๐ถ ์๋ฌ๋ฉ์ธ์ง 1


Multiple precompiled assemblies with the same name Newtonsoft.Json.dll included on the current platform. Only one assembly with the same name is allowed per platform.
๐ถ ์๋ฌ๋ฉ์ธ์ง 2

PrecompiledAssemblyException: Multiple precompiled assemblies with the same name Newtonsoft.Json.dll included on the current platform. Only one assembly with the same name is allowed per platform.
UnityEditor.Scripting.ScriptCompilation.PrecompiledAssemblyProvider.ValidateAndGetNameToPrecompiledAssembly (UnityEditor.Scripting.ScriptCompilation.PrecompiledAssembly[] precompiledAssemblies) (at <5be0ebaa82df43c7b5c1b1db9bde1e97>:0)
UnityEditor.Scripting.ScriptCompilation.PrecompiledAssemblyProvider.GetPrecompiledAssembliesDictionary (System.Boolean isEditor, UnityEditor.BuildTargetGroup buildTargetGroup, UnityEditor.BuildTarget buildTarget) (at <5be0ebaa82df43c7b5c1b1db9bde1e97>:0)
UnityEditor.Compilation.CompilationPipeline.GetScriptAssemblies (UnityEditor.Scripting.ScriptCompilation.IEditorCompilation editorCompilation, UnityEditor.Scripting.ScriptCompilation.EditorScriptCompilationOptions options) (at <5be0ebaa82df43c7b5c1b1db9bde1e97>:0)
UnityEditor.Compilation.CompilationPipeline.GetScriptAssemblies (UnityEditor.Scripting.ScriptCompilation.IEditorCompilation editorCompilation, UnityEditor.Compilation.AssembliesType assembliesType) (at <5be0ebaa82df43c7b5c1b1db9bde1e97>:0)
UnityEditor.Compilation.CompilationPipeline.GetAssemblies (UnityEditor.Scripting.ScriptCompilation.EditorCompilation editorCompilation, UnityEditor.Compilation.AssembliesType assembliesType) (at <5be0ebaa82df43c7b5c1b1db9bde1e97>:0) UnityEditor.Compilation.CompilationPipeline.GetAssemblies (UnityEditor.Compilation.AssembliesType assembliesType) (at <5be0ebaa82df43c7b5c1b1db9bde1e97>:0)
UnityEditor.Compilation.CompilationPipeline.GetAssemblies () (at <5be0ebaa82df43c7b5c1b1db9bde1e97>:0)
VSCodeEditor.AssemblyNameProvider.GetAssemblies (System.Func`2[T,TResult] shouldFileBePartOfSolution) (at Library/PackageCache/com.unity.ide.vscode@1.2.3/Editor/ProjectGeneration/AssemblyNameProvider.cs:47)
VSCodeEditor.ProjectGeneration.SyncIfNeeded (System.Collections.Generic.List`1[T] affectedFiles, System.String[] reimportedFiles) (at Library/PackageCache/com.unity.ide.vscode@1.2.3/Editor/ProjectGeneration/ProjectGeneration.cs:180)
VSCodeEditor.VSCodeScriptEditor.SyncIfNeeded (System.String[] addedFiles, System.String[] deletedFiles, System.String[] movedFiles, System.String[] movedFromFiles, System.String[] importedFiles) (at Library/PackageCache/com.unity.ide.vscode@1.2.3/Editor/VSCodeScriptEditor.cs:162)
UnityEditor.CodeEditorProjectSync.PostprocessSyncProject (System.String[] importedAssets, System.String[] addedAssets, System.String[] deletedAssets, System.String[] movedAssets, System.String[] movedFromAssetPaths) (at <5be0ebaa82df43c7b5c1b1db9bde1e97>:0)
UnityEditor.AssetPostprocessingInternal.PostprocessAllAssets (System.String[] importedAssets, System.String[] addedAssets, System.String[] deletedAssets, System.String[] movedAssets, System.String[] movedFromPathAssets) (at <5be0ebaa82df43c7b5c1b1db9bde1e97>:0)
๐ท ํด๊ฒฐ๋ฐฉ๋ฒ
Newtonsoft.Json.dll ํ์ผ์ด ์ฌ๋ฌ๊ฐ๋ผ์ ๋ฐ์ํ๋ ๋ฌธ์ ๊ฐ์๋ค.
๋ค์ด๋ฐ์ ํจํค์ง ๋ด์ ์๋ Newtonsoft.Json.dll ํ์ผ์ ์ญ์ ํ๋ ์๋ฌ๊ฐ ์ฌ๋ผ์ก๋ค.
'Unity > Error' ์นดํ ๊ณ ๋ฆฌ์ ๋ค๋ฅธ ๊ธ
์๋ฌ : A failure occurred while executing (0) | 2022.03.14 |
---|---|
์๋ฌ : Manifest merger faild (0) | 2022.01.28 |
์๋ฌ : JDK directory is not set or invalid. (0) | 2022.01.11 |
์๋ฌ : Firebase Github (0) | 2021.09.29 |